Hello, I talked to you on Youtube today and you told me that you had go proprietary because of the assets. I am going to suggest a workaround for you. You can keep the full game proprietary, but release the engine open source with holes where the new assets would be. Filling the holes can be an exercise for us. If it doesn’t make any sense, please disregard.
I saw your YouTube channel and have been following tutorials for it, though I am now learning C# for Godot, as I think I am now smart enough to learn the C languages + Java.
This game has really good mechanics and lighting/shaders. The Environmental art is amazing and the character design is unique and mysterious in a way, kinda reflecting how I am 😅😑. I am waiting for when the real thing,✨🌙 Moonshire 🌑✨, comes out. Hopefully soon (2025).
P.S for all of you who are seeing the previous versions, the real game probably won't have those bugs.
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Hello, I talked to you on Youtube today and you told me that you had go proprietary because of the assets. I am going to suggest a workaround for you. You can keep the full game proprietary, but release the engine open source with holes where the new assets would be. Filling the holes can be an exercise for us. If it doesn’t make any sense, please disregard.
I saw your YouTube channel and have been following tutorials for it, though I am now learning C# for Godot, as I think I am now smart enough to learn the C languages + Java.
This game has really good mechanics and lighting/shaders. The Environmental art is amazing and the character design is unique and mysterious in a way, kinda reflecting how I am 😅😑. I am waiting for when the real thing,✨🌙 Moonshire 🌑✨, comes out. Hopefully soon (2025).