Oh my god great demo my guy, wish my updates came out at this standard lol.
Honestly, finding that bow and bomb combo made me feel like a genius, and the grapple on my sword to pull enemies, very satisfying to use. I really like the different effects certain items have depending on what main weapon its equipped to.
The art is simply fantastic. I love the style and the animations are really smooth. The fact that I had that much fun just exploring your little world finding secrets makes me excited for your future level design.
I assume not being able to die was done intentionally, in which case my only critique is that the placement of the spell key made me use it less, just because it was awkward to and took my attention off of the game.
I feel like a lot of other keys, or some swapping around would work, but Ill just recommend a keybind setting so everyone can play to their own taste.
Great prototype so far! But I feel like switching between loadouts is a bit tricky when you're moving around since you use the same fingers you use for movement (WASD) to press Q and E. It's the same thing with casting spells with the F key. Maybe you could instead cycle through loadouts with the scroll wheel?
This is a great project and I'm really interested for its future!
I noticed a bug (more like a small unintended feature) : if you roll or bonk against a wall then slash it with the sword, you get a lot of momentum in the opposite direction, which is pretty fun!
I did notice a bug that you can see when I fight the boss for the first time in the video, using the ice attack while directly on it will cause every ice shard to hit it, instakilling pretty much anything, but besides that this demo is incredible!
Nice, the combat needs tuning. Is the boomerang only supposed to stun once? Also it seems like the enemies hit you too much. They need more build up before they attack. I got hit so many times just because they like attacked twice in a row. Other than that nice!
That was so much fun! One thing I would like to see is the different weapon combinations working, like I wanted to use a grapple and a bomb to fight the boss. but that was awesome! I’m running Ubuntu and it worked perfectly with wine!
this game is AMAZING, I love the fight mechanics and the movement mechanics are PERFECT, the roll especially adds alot to the capabilitys of the player. These mechanics combined with a nice storyline would be perfect.
+ I'd personally experiment with an even faster grappling hook, it's fun. + I love how charging up the arrow determines how far it goes. + The sword feels kinda slow. Maybe experiment with 3 fast hits and waiting before doing 3 fast hits again. + How about a faster roll?
Anyways, I just wanna explore and find interesting things in this world.
Hello! I've been following your progress every now-and-then, and I'm happy to be a part of the journey.
I approached this play test with the intention to break things :), and break things I did.
Here are some of the issues I noticed. Hopefully this helps.
Spawn Area
- When you stand at the bottom left corner of the island with a chest (i believe on the left of the spawn landmass), and then grapple the edge of the fence near the water (south-west), the character can travel outside the playable area and can go behind the trees and fence, even walk on water( from the bottom most of the screen, and by the right most edge of the screen), walk up the mountain(from the water-see previous), up the mountain where the cave is, and walk on the waterfall.
Cave Area and Mob Area
- (you will need the grapple weapon for this) Get the mobs attention(make sure the mob follow you), then got near the wall/edge of the area. As a mob attacks you - with the grapple - quickly grapple the wall, the character will fly off the map/screen.
Mob Area
- When you grapple a coin at an angle near the wall, the coin gets stuck in the border/outer trees.
Misc/Quality of life
another thing a noticed is that holding down left-shift and then left-clicking the mouse button fires the fire spell, not sure if that is intentional? It was not included in the controls. (Noticed the robe changer too btw :) )
can the boomerang also deal damage as it returns to player, current it only seems to do damage when thrown outward.
can there be an indicator that shows that the bomb has been placed(similar to how the witch mob has an exclamation mark when it sees a player). When it is set behind a tree for example, we cannot see the bomb and it deals damage to the unsuspecting player.
Thank you so much for this writeup!! Really great information here, I appreciate this a ton. The grapple is particularly buggy, lots of users have been finding similar issues. Thanks again, I'll be looking into all of this :)
Hello, I really love the game it all looks really good. An idea is to be able to find items out of chests or have upgrades you can find or better swords or different arrows for the bows. also, if you go into the select weapon menu and the eye monster attacks you it makes the eye glitch out
Hello! First of all loved the demo I can tell it will be a great game when finished so keep at it! I love the look of everything and the combat is fun to play around with. I am especially interested in the spells those could be really cool.
But I was messing around a bit and found a few things.
1st: After finishing a roll, if you immediately spam shoot the bow, then it gives you a weird speed glitch(it works with fire spell too, its just slower).
2nd: If you take knockback(shoot a bow, get damaged, shoot the fire spell, or use your sword to propel you forward) into the entrance of the tunnel or the path to the enemy area, then you will not enter the area, unless you walk back and then into the entrance again.
3rd: When you walk up to the roots of a tree, the roots appear on top of the player model.
That's all I found, the game is pretty awesome so far!
When you are at an entrance to another area and facing away from it then if shoot your bow a couple times you will be pushed up against the entrance, but you will not go through, you will also not be able to move through until you back away from the entrance and go at it again.
This happens to both the clearing entrance and the cave, however if you just went through the entrance then shoot once it will push you through to the other side.
Game felt very good. One thing I noticed though is if you roll and then start repeatedly spamming your bow you get a weird movement glitch where your bows momentum combined with the roll lets you go pretty fast and change direction quickly. Not anything crazy, but I just thought I would point it out.
Hello! I've gave the game a good test and I like it. The controls are nice and responsive, The visuals are nice and the prototype is overall very polished.
However, there are a few issues that I encountered:
- You probably already noticed this bug, but if you get hit by an enemy (the bug doesn't work with the bats) and simply stand still, then the enemy will no longer hurt you. This is most likely because the game only detects when the player enters the enemy hitbox, not when the player is inside it.
- There are a few layering issues, for example, the player's shadow is cast on places where it doesn't make sense. Try to position the player directly above an object like a rock or an opened chest and the shadow will be cast over them. It can be fixed by playing around with the rendering order.
- This is probably a bit petty since this is just a prototype, but the game is just too quiet. Other than a few side effects, it's completely silent. There needs to be some ambience to make the game more alive. One more suggestions is to add some walking sounds for the player to make them more feel grounded (Make sure the walking sounds aren't too repetitive, try to make multiple variation or pitch-shift the walking sound).
worked great other then when I first got in i tried to enter the cave and the lighting was too dark to see anything. I left and killed some enemies, opened the chest and went back to the cave and it worked fine after that. I'm on Mac
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Oh my god great demo my guy, wish my updates came out at this standard lol.
Honestly, finding that bow and bomb combo made me feel like a genius, and the grapple on my sword to pull enemies, very satisfying to use. I really like the different effects certain items have depending on what main weapon its equipped to.
The art is simply fantastic. I love the style and the animations are really smooth. The fact that I had that much fun just exploring your little world finding secrets makes me excited for your future level design.
I assume not being able to die was done intentionally, in which case my only critique is that the placement of the spell key made me use it less, just because it was awkward to and took my attention off of the game.
I feel like a lot of other keys, or some swapping around would work, but Ill just recommend a keybind setting so everyone can play to their own taste.
Really looking forward to seeing where this goes!
Great prototype so far! But I feel like switching between loadouts is a bit tricky when you're moving around since you use the same fingers you use for movement (WASD) to press Q and E. It's the same thing with casting spells with the F key. Maybe you could instead cycle through loadouts with the scroll wheel?
This is a great project and I'm really interested for its future!
I noticed a bug (more like a small unintended feature) : if you roll or bonk against a wall then slash it with the sword, you get a lot of momentum in the opposite direction, which is pretty fun!
Amazing demo! I made a video about it here:
I did notice a bug that you can see when I fight the boss for the first time in the video, using the ice attack while directly on it will cause every ice shard to hit it, instakilling pretty much anything, but besides that this demo is incredible!
Nice, the combat needs tuning. Is the boomerang only supposed to stun once? Also it seems like the enemies hit you too much. They need more build up before they attack. I got hit so many times just because they like attacked twice in a row. Other than that nice!
very fun
That was so much fun! One thing I would like to see is the different weapon combinations working, like I wanted to use a grapple and a bomb to fight the boss. but that was awesome! I’m running Ubuntu and it worked perfectly with wine!
this game is AMAZING, I love the fight mechanics and the movement mechanics are PERFECT, the roll especially adds alot to the capabilitys of the player. These mechanics combined with a nice storyline would be perfect.
Combat feels real nice. Love this
bruh how do I make pixel art as good as u
git gu
Will this game be sandbox?
No but a zelda like game
I know about LoZ. I'm asking is this will be sandbox like LoZ-like game?
No if im right i think
I love the art style
Thank you!
(Here before this gets famous)
I hope so :)
I kinda want more.
+ I'd personally experiment with an even faster grappling hook, it's fun.
+ I love how charging up the arrow determines how far it goes.
+ The sword feels kinda slow. Maybe experiment with 3 fast hits and waiting before doing 3 fast hits again.
+ How about a faster roll?
Anyways, I just wanna explore and find interesting things in this world.
Great feedback!! Thanks for playing the demo and sharing your thoughts. I agree will all of these thoughts :)
Great game so far love how it feels. Just wondering if the game updates naturally or will i have to redownload it when any new changes are made?
Hi, I apologize for the late response. The game will need to be re-downloaded for each release (I just posted a new one :))
You could add a sound effect for when an arrow hits an object.
Definitely! There's lots of sound effects I'd like to add and improve on
Hello! I've been following your progress every now-and-then, and I'm happy to be a part of the journey.
I approached this play test with the intention to break things :), and break things I did.
Here are some of the issues I noticed. Hopefully this helps.
Spawn Area
- When you stand at the bottom left corner of the island with a chest (i believe on the left of the spawn landmass), and then grapple the edge of the fence near the water (south-west), the character can travel outside the playable area and can go behind the trees and fence, even walk on water( from the bottom most of the screen, and by the right most edge of the screen), walk up the mountain(from the water-see previous), up the mountain where the cave is, and walk on the waterfall.
Cave Area and Mob Area
- (you will need the grapple weapon for this) Get the mobs attention(make sure the mob follow you), then got near the wall/edge of the area. As a mob attacks you - with the grapple - quickly grapple the wall, the character will fly off the map/screen.
Mob Area
- When you grapple a coin at an angle near the wall, the coin gets stuck in the border/outer trees.
Misc/Quality of life
another thing a noticed is that holding down left-shift and then left-clicking the mouse button fires the fire spell, not sure if that is intentional? It was not included in the controls. (Noticed the robe changer too btw :) )
can the boomerang also deal damage as it returns to player, current it only seems to do damage when thrown outward.
can there be an indicator that shows that the bomb has been placed(similar to how the witch mob has an exclamation mark when it sees a player). When it is set behind a tree for example, we cannot see the bomb and it deals damage to the unsuspecting player.
Thank you so much for this writeup!! Really great information here, I appreciate this a ton. The grapple is particularly buggy, lots of users have been finding similar issues. Thanks again, I'll be looking into all of this :)
Hello, I really love the game it all looks really good. An idea is to be able to find items out of chests or have upgrades you can find or better swords or different arrows for the bows. also, if you go into the select weapon menu and the eye monster attacks you it makes the eye glitch out
Ah, thanks for reporting that issue. I'm able to see the same thing, thanks for letting me know!
Hello! First of all loved the demo I can tell it will be a great game when finished so keep at it! I love the look of everything and the combat is fun to play around with. I am especially interested in the spells those could be really cool.
But I was messing around a bit and found a few things.
1st: After finishing a roll, if you immediately spam shoot the bow, then it gives you a weird speed glitch(it works with fire spell too, its just slower).
2nd: If you take knockback(shoot a bow, get damaged, shoot the fire spell, or use your sword to propel you forward) into the entrance of the tunnel or the path to the enemy area, then you will not enter the area, unless you walk back and then into the entrance again.
3rd: When you walk up to the roots of a tree, the roots appear on top of the player model.
That's all I found, the game is pretty awesome so far!
Thank you! I will look into these bugs; I really appreciate you testing things out :)
When you are at an entrance to another area and facing away from it then if shoot your bow a couple times you will be pushed up against the entrance, but you will not go through, you will also not be able to move through until you back away from the entrance and go at it again.
This happens to both the clearing entrance and the cave, however if you just went through the entrance then shoot once it will push you through to the other side.
I'm not sure if this is a bug, but it's odd.
Yep, this is a bug. I'll be working on fixing this, thanks for testing and letting me know!
This game is, but imo you should change the fire effect style to suit the rest of the game
I agree, it needs some updating. Thank you for playing the game!!
its great! something great to add is combo moves? just a note but the ennemis are realy easy to kill. sorry for bad english.
Thank you for playing, and I agree. Thanks for the feedback!
Game felt very good. One thing I noticed though is if you roll and then start repeatedly spamming your bow you get a weird movement glitch where your bows momentum combined with the roll lets you go pretty fast and change direction quickly. Not anything crazy, but I just thought I would point it out.
Good callout, I just tried it and am seeing the same thing. Thank you!
Loved everything about it! Can't wait for a full game!
Thank you so much!
Hello! I've gave the game a good test and I like it. The controls are nice and responsive, The visuals are nice and the prototype is overall very polished.
However, there are a few issues that I encountered:
- You probably already noticed this bug, but if you get hit by an enemy (the bug doesn't work with the bats) and simply stand still, then the enemy will no longer hurt you. This is most likely because the game only detects when the player enters the enemy hitbox, not when the player is inside it.
- There are a few layering issues, for example, the player's shadow is cast on places where it doesn't make sense. Try to position the player directly above an object like a rock or an opened chest and the shadow will be cast over them. It can be fixed by playing around with the rendering order.
- This is probably a bit petty since this is just a prototype, but the game is just too quiet. Other than a few side effects, it's completely silent. There needs to be some ambience to make the game more alive. One more suggestions is to add some walking sounds for the player to make them more feel grounded (Make sure the walking sounds aren't too repetitive, try to make multiple variation or pitch-shift the walking sound).
So yeah, this is all I have, good luck!
Great feedback, I appreciate this writeup! Thanks for playing the game :)
I keep closing the game by accident trying to pause
worked great other then when I first got in i tried to enter the cave and the lighting was too dark to see anything. I left and killed some enemies, opened the chest and went back to the cave and it worked fine after that. I'm on Mac
Thanks for letting me know about that! I had heard this same report from a couple people, I'll investigate this
Good Game 👍
Thanks!
Works perfectly on Windows 11 and looks very nice! Any plans for gamepad support?
Thank you for testing it! And yes, there will be support for controllers later on. The goal is to support mouse+keyboard and any controller.